Asphalt 8: Airborne is series of Asphalt most fun and has a
lot of action elements, almost like playing in the racing action movie. Asphalt
is a racing game, everyone knows it but in this new series I feel a slight
shift in the genre. Asphalt 8 is no longer 100% racing but has involved many
elements of action, practically 70% and 30% of racing action.
In general gameplay Asphalt 8 is not too much different than
the Asphalt 7. You can play the single player mode divided into 8-session where
each session representing the Asphalt series before. Each session is divided
into several events, usually 9 to 12 event and use an existing map in the game
Asphalt series. For example, in session 7: Heat will be playing in the map you
are actually there in the game Asphalt 7.
Every event requires a different class of car, so you can
not use a fast car in a slow car races. The number of the car is also fairly
numerous and there are some new ones like the Bugatti Vitesse 2013, the Agera
R, 2013. Every car you can upgrade with new components and also change color,
but unfortunately there is no customization decal (which may also have been
increasingly rarely used for car-car racing now).
I will be in on the racing experience because there is not
much change in terms of menus and features. In Asphalt 8 you will get 2 new
modes that infection and drift gate. This mode of infection is one of the most
attractive mode because in here you can drive your car with a full nitro for
20-30 seconds during infection. You can extend the duration of infection with
transmit / crashing the other cars. But once the infection time runs out and
you will experience overload and the car will be overturned.
Drift gate is actually a modification of the drift mode of
the Asphalt series before but this time you will find special places to drift,
so it can not just drift in the middle of the road.
The draw of the Asphalt 8 series is the track design that is
much more solid. Details look more live environment, for example in Tokyo that
is filled with lots of buildings and vertical traffic. This means you may will
hit from the traffic coming from the side (the intersection). Interaction with
various objects also feel more alive, suppose there are opponents who crashed
into a light pole then the pole can fall onto the road and make the car behind
crashed into the pole.
Another example is when the enemy in front of the truck hit
a car length. Sometimes the truck will swerved across the road and into you in
seconds should be managed to take another route to avoid the truck (just like
you often see movie). The use of the short path also been much in optimization,
is now making pathways could affect the results significantly because there is
a path that is really twisted and far. Amazingly, when there is a shortcut, and
you take it you will find another branch in the shortcut path.
The point is there will be many paths that can be taken in
this game and it makes gameplay more steady. The selection of the path is no
longer functioning as a shortcut while but became an important election and
affect the outcome of the race. The point is there will be many paths that can
be taken in this game and it makes gameplay more steady. The selection of the
path is no longer functioning as a shortcut while but became an important
election and affect the outcome of the race.
Asphalt 8 so far managed to amaze me with all the graphical
features and improvements are provided. It is not realistic, but the game is
getting more and more fun with a variety of the action. Playing Asphalt 8 does
not play a racing game like usual, but more like playing in a racing movie
theater scene is very exciting.
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